AI Insights · Timothy · July 2024
Top 5 Voxel Games on iOS in Central America, Q2 2024
Discover how the top voxel games performed on iOS in Central America during Q2 2024, with insights on downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 voxel games on iOS in Central America showed varied performance metrics. Here’s a comprehensive look at their weekly downloads, revenue, and active user trends.
Block Craft 3D: Building Games from Wildlife Studios saw weekly revenue fluctuate, peaking at around $469 in early April and then experiencing a dip, with the lowest being $158 at the end of April. Downloads decreased from 8.1K to 5.5K from April to early June, with a slight recovery to 6.0K by the end of June. Active users saw a modest decline from 43.9K in early April to 37.1K by the end of April, followed by a consistent increase, ending the quarter at 38.5K.
Crossy Road by HIPSTER WHALE had weekly revenue ranging from $237 in early April to a low of $91 by the end of April, stabilizing around $137 by the end of June. Downloads were steady, with a notable spike from 3.4K in late April to 6.5K in late May, before stabilizing at around 3.7K by the end of June. Active users followed a similar pattern, starting at 18.1K in early April, peaking at 21.4K in late May, and then settling at 16.9K by the end of June.
RealmCraft - Block Craft World from Tellurion Mobile showed a steady increase in downloads, rising from 2.8K in early April to 3.2K by the end of June. Active users also saw a gradual climb from 14.3K in early April to 15.3K by the end of the quarter.
MultiCraft — Build and Mine! by MultiCraft Studio had minimal revenue, peaking at $17 in early April. Downloads increased from 2.4K in early April to 2.9K by the end of June. Active users grew from 8.7K in early April to 9.3K by the end of June.
Pixel Gun 3D: Online Shooter from Cubic Games experienced a peak in weekly revenue of $1.7K in mid-April, with a gradual decline to around $996 by the end of June. Downloads remained relatively stable, starting at 2.2K in early April and ending at 1.7K in late June. Active users saw a decrease from 12.0K in early April to 9.5K by the end of June, with slight fluctuations throughout the quarter.
These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.